An ordinary life, an impossible doorway — and suddenly you're somewhere new, and dangerous. Gather and build by day. When night falls, something comes for you. The dice decide the fight — but the cards you packed load them. Survive, and find your way home.
You were living an ordinary life when the world split open and pulled you through — into a place wide, wondrous, and dangerous, with rules you'll have to learn fast. Gather by day. Build what you can. And when night falls, something comes for you. Last long enough, face what's been waiting, and you might just earn your way home.
Gather, build, hunt, rest, scout, fortify. Commit — no take-backs.
Dusk falls and something crosses the ridge. You'll see it coming.
One roll settles the fight — and your cards load it. The math is shown before the die.
Reach the end of your run, then face what's been waiting. Bring the right deck.
Play the free demo, and follow along as the world gets built. No wallet needed to play.