A plain-language guide to the token that lives inside the game. $SNAP is the game's in-world currency — something you spend to play, not something you're promised money for holding.
SnapDragon is a warm, hand-drawn survival adventure you play with cards. You gather and build by day; at night something attacks, and the cards you packed decide the roll. $SNAP is the game's in-world currency. That's all it is — and that's the whole point.
Most crypto games are built the other way around: a token first, a game bolted on to give it something to do. SnapDragon inverts that. The game came first; the economics exist to serve players.
| Property | |
|---|---|
| Total supply | 1,000,000,000 $SNAP — fixed, forever |
| New tokens ever minted | None. Mint authority revoked at genesis. |
| Can supply be frozen or changed? | No. Freeze authority revoked; metadata immutable. |
| Emissions / inflation | Zero. Supply never grows. |
| Yield / staking rewards / APY | None. No yield of any kind. |
| Liquidity | Seeded by the creator and permanently locked on day one. |
| Standard | Classic SPL token on Solana, 9 decimals, no transfer tax. |
What $SNAP is for — an optional utility layer inside the game:
The entire 1B supply is mapped, publicly, before liquidity is ever created — every address, its purpose, and its lock link.
| Bucket | Share | Tokens | Lock / vesting |
|---|---|---|---|
| Liquidity (LP) | 15% | 150M | Seeded into the pool; position permanently locked or burned day one |
| Community / ecosystem | 45% | 450M | Program-owned escrow — events & player airdrops, ≤10%/quarter. Never paid as yield. |
| Treasury / ops | 30% | 300M | 12-month linear unlock (Streamflow); no sales without 7 days' notice |
| Team (founder) | 10% | 100M | 6-month cliff, then 24-month linear vest; publicly labeled "Team" |
The real economy is priced in SOL and dollars; $SNAP is the optional rail alongside it.
Every fee, stated plainly. Most money moves in SOL; $SNAP fees are mostly burned — a fixed-supply token gets healthier as activity destroys tokens.
| Fee | What it is | Currency | Where it goes |
|---|---|---|---|
| NFT mint fee | Cost to mint a card NFT to your wallet | SOL | Network gas + a small ~$0.10 protocol fee → treasury |
| Vault claim fee | Small fee to claim a finished card from a vault | $SNAP | 100% burned |
| Card rental | Try the week's featured card for one run | ~$1 SOL or ~$0.90 $SNAP | SOL → 100% treasury; $SNAP → 100% burned (~30% platform margin on SOL) |
| Shop — SOL path | Buy a card/pack outright (Common $15, Rare $45) | SOL | 100% treasury |
| Shop — $SNAP path | Same purchase, 15% discount vs SOL | $SNAP | 50% burned / 50% treasury |
| $1 First Pack | A new wallet's first pack — 12 playable cards | ~$1 | Welcome cost, not profit — priced to cover mint |
| $25 Core Starter Bundle | Always-available, tradable 12-card starter deck | $25 | 100% treasury |
| Acceleration (roadmap) | Optionally finish a farming cycle early (~1.6× reference; always dearer than patience) | $SNAP | 50% burned / 50% treasury |
| Crafting / repair / re-roll | In-game crafting & upkeep | $SNAP | 75% burned / 25% treasury |
| Bounty-injection (roadmap) | Inject a Bounty Monster for tougher fights & better card loot | SOL or $SNAP-burn | Sink + treasury |
| Trophy / monster royalty (roadmap) | Secondary-sale royalty on tradable trophies | SOL | 5% creator royalty (Metaplex) |
The pool starts small and symbolic, and grows with the community. The creator seeds the launch pool with a small amount and then permanently locks that position. From there, liquidity deepens over time as the community and card-buyers participate. We're explicit about this: the token lists small and low-key, on purpose.
Trust isn't a slogan here — it's a set of on-chain facts anyone can check, all published on a public transparency page.
The standard: locked, revoked, and posted in the open.
Some utility features are intentionally not live at launch. They stay on the roadmap until card-sale revenue funds an independent security review and legal counsel signs off. When they arrive, every one rewards players with cards, trophies, or items — never tokens.
We'd rather be clear than clever, so here it is straight: